![]() Two developers tried to replace the rendering engine (gorgon), of which both either left for real life or other reasons. Much progress was made here, but then the daunting task of replacing the engine in order to make the game cross platform was created. Many developers came together from many codebases to form the Open Source team. The project was open sourced January of 2014. Originally, the SS14 project was a continuation of Goonstation’s remake attempt, which was abandoned and open sourced on 19 of January, 2015. Along with this we will try to make the game more enjoyable all around, such as pixel movement and a consistent style. It’s a pain to develop for, slow, proprietary, and looks like it’s from 2005. BYOND is an incredibly dated engine, and is not cutting it. Space Station 14 (SS14 for short) is a community driven project to get the open source game Space Station 13 into a new engine and free from its current engine, BYOND. We also have some other project services set up: We primarily communicate through Discord:
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